The Events & Rules

Every entrant is guaranteed at least 3 group games to attempt qualification into the knockout stages.
The top 8 players from each event will progress through to the Subbuteo Challenge Cup Final.

Kelvingrove Art Gallery And Museum
LUFC National Football Museum

The Scottish Subbuteo Championships, Glasgow

Saturday 13th July 2013
Sunday 14th July 2013


Kelvingrove Art Gallery and Museum, Argyle Street, Glasgow G3 8AG

Registration opens
10:00

Flick off
11.00

Event closes
17.00 approximate

Directions to venue

London Qualifier Event

Saturday 3rd August 2013

Chelsea Football Club, Stamford Bridge, Fulham Road, London, SW6 1HS

Registration opens
09:00

Flick off
10.30

Event closes
19.00 approximate

Directions to venue

Northern Qualifier Event

Sunday 11th August 2013

Leeds United Football Club, Elland Road, Leeds, West Yorkshire LS11 0ES

Registration opens
09:00

Flick off
10.30

Event closes
19.00 approximate

Directions to venue

The Subbuteo Challenge Cup UK Final

Saturday 19th October

National Football Museum, Urbis Building, Cathedral Gardens, Todd Street, Manchester M4 3BG

Arrival time
TBC

Directions to venue

Tournament Rules and Conditions of Entry

  1. Entry is by pre-registration only. No entries are permitted on the day.  Registration will close 3 days prior to the competition

  2. Entry to the tournament is free

  3. Two entry categories: 4 - 15 years / 16 years and over

  4. Any player age 4 - 15 years old must be accompanied by an adult for the duration of the tournament

  5. Eligibility to participate requires players to bring their own Subbuteo Team Set, whether it be an original, classic edition or one of the more modern team box sets

  6. Players can participate at more than one event in an attempt to qualify for the Subbuteo Challenge Cup Final in Manchester on Saturday 19th October 2013

  7. All players to adhere to the rules and directions of the venue

  8. The Organisers will deal with any disputes or matters regarding the Rules. The Organisers’ decision will be final

  9. The Organisers accept no responsibility for any accident, injury, loss or damage to any person attending the tournament.

Rules of how to play Subbuteo

  1. Flicking of Figures

    Only the nail part of the forefinger or index finger shall be used to strike the base of the team figure. It is not allowed to flick any other part of the figure apart from the base. This applies at all times (for example: when playing the ball, for on-side flicks, for blocking flicks, or when positioning figures for free kicks, corner kicks and throw-ins).
    The thumb can rest on the table when flicking but it must not be used as a spring to propel the figure. Only one hand of each player is allowed on the playing pitch at any one time.

  2. Foul Flicks

    If the correct flicking action is not carried out, the following applies:
    Offence by attacking side: indirect free kick from the point of the offence.
    Offence by defending side: no award unless the attacking side requests "Back ; in which case the figure(s) and ball are returned to their original positions.

  3. The Goal and Net

    The goalkeeper must be controlled from behind the net. The goal and net must be fastened down in position at all times. The goal net must not be rolled up.

  4. Line Up Formation

    A game of Subbuteo should be played as near as possible to the Laws and Situations of the Football Association and FIFA rulings. For obvious reasons adaptations have been made to suit Subbuteo and permissible line up formations reflect these. Common formations are 4-3-3 and 4-2-4, but you may develop your own formations to suit different tactics.

  5. Duration of the Game

    Based on the number of players in each tournament, the qualifying round games will be ten minutes each half (with a minimum of a one minute half-time interval). In the latter rounds, matches will be fifteen minutes each half (with a three minute half-time interval).

  6. Extra Time

    If after full-time the game is tied and a winner has to be decided, extra time of at least three minutes each way shall be played. If after extra time the game is still a draw, a "shoot-out" should take place.

To view and download the full advanced rules of Subbuteo, please click here

Get in touch

For questions, please contact mark@artistsandscientists.com

Licensed by Hasbro, Art + Science and Paul Lamond Games

Licensed by Hasbro Art and Science Paul Lamond Games English Subbuteo Association